Helping You Connect the Dots to Succeed Faster
WGAN-TV: Now Playing
WGAN-TV: Now Playing
Free WGAN Map
Locations of Matterport Pro3 Camera Service Providers and see the number of Matterport Pro3s and/or BLK360s for each Matterport Pro.
View WGAN Map
Contact Info
Locations of Matterport Pro3 Camera Service Providers and see name, company, website, email and mobile phone for each Matterport Pro.
Join WGAN Sponsor
Get on the Map | A Service of We Get Around Network (not affiliated with Matterport)
One Order  |  One Quote  |  One Contact
Book Multiple GLOBAL Commercial Locations
  • ✔  As-Builts
  • ✔  Construction Progress
  • ✔  Facilities Management
Last 24 Hours: 222 Unique Visitors
9,265 WGAN Members in 149 Countries
Last 30 Days: 22,910 Page Views | 11,965 Unique Visitors | 24 New Members
We Get Around Network Forum
Quick Start | WGAN Forum
.objCapture AppGamingUnreal EngineVideoVirtual Reality

Scan Data & Gaming - obj's & Unreal Engine 4622

JamieSher private msg quote post Address this user
Thought you all might enjoy this -



There's a lot of potential in scanning space for game development.

Cheers,
J.
Post 1 IP   flag post
PieroBortolot private msg quote post Address this user
Jamie, the number 1
Post 2 IP   flag post
Missoula, MT
rpetersn private msg quote post Address this user
Very cool Jamie!
Post 3 IP   flag post
falconshakka private msg quote post Address this user
pretty cool man ....lets hope that things like this encourages Matterport to try and increase the pixel density and quality of the obj mesh

it has so much potential...we could then do video fly through and virtual staging...imagine the possibilities
Post 4 IP   flag post
GarySnyder private msg quote post Address this user
Ditto Jamie, very cool and great audio track
Post 5 IP   flag post
vrealstudio private msg quote post Address this user
Hi, Jamie

How did you import obj, mtl, textures into UE4?

I did import them into Unity with Oculus Template, but I couldn't import them into UE4 because UE4 does not support .obj extension.
Post 6 IP   flag post
JamieSher private msg quote post Address this user
Hey VReal, I went (off the top of my head)- .obj>blender, export as .fbx, scale up 100 (program units differ), choose in a small drop down menu 'copy path' and embed textures. Unreal loves the .fbx format and no other but it's a good format as it can have textures embedded within a single file. That's pretty vague I know but can help if needed.... I know where to click the mouse so to speak
Post 7 IP   flag post
vrealstudio private msg quote post Address this user
Jamie, Thank you. I imported fbx from blend to UE4 successfully. It works normally shadow on wall and ground. I will try to make a game.

Many thanks
Post 8 IP   flag post
104372 8 8
Log in or sign up to compose a reply.