Scan Data & Gaming - obj's & Unreal Engine 4622
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1JamieSher private msg quote post Address this user | ||
Thought you all might enjoy this - There's a lot of potential in scanning space for game development. Cheers, J. |
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PieroBortolot private msg quote post Address this user | ||
Jamie, the number 1 | ||
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Missoula, MT |
rpetersn private msg quote post Address this user | |
Very cool Jamie! | ||
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falconshakka private msg quote post Address this user | ||
pretty cool man ....lets hope that things like this encourages Matterport to try and increase the pixel density and quality of the obj mesh it has so much potential...we could then do video fly through and virtual staging...imagine the possibilities |
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GarySnyder private msg quote post Address this user | ||
Ditto Jamie, very cool and great audio track | ||
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vrealstudio private msg quote post Address this user | ||
Hi, Jamie How did you import obj, mtl, textures into UE4? I did import them into Unity with Oculus Template, but I couldn't import them into UE4 because UE4 does not support .obj extension. |
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JamieSher private msg quote post Address this user | ||
Hey VReal, I went (off the top of my head)- .obj>blender, export as .fbx, scale up 100 (program units differ), choose in a small drop down menu 'copy path' and embed textures. Unreal loves the .fbx format and no other but it's a good format as it can have textures embedded within a single file. That's pretty vague I know but can help if needed.... I know where to click the mouse so to speak | ||
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vrealstudio private msg quote post Address this user | ||
Jamie, Thank you. I imported fbx from blend to UE4 successfully. It works normally shadow on wall and ground. I will try to make a game. Many thanks |
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