Please help me understand Matterport .obj Meets WebGL ...10842
Pages:
1srennick private msg quote post Address this user | ||
I would like to expand my knowledge and get additional advice about taking the raw data from a Matterport capture and the process of cleaning it up and optimizing it for a webGL experience for desktop and mobile devices. What can you tell me about the process? | ||
Post 1 IP flag post |
ahojman private msg quote post Address this user | ||
Interesting question... | ||
Post 2 IP flag post |
Huntington, NY |
vtg360 private msg quote post Address this user | |
How do you access the raw data within matterport? I thought it was a closed system? In regards to your question, I believe krpano could be a pathway. |
||
Post 3 IP flag post |
WGAN 3rd Party Service Member Beijing |
JuMP private msg quote post Address this user | |
With MatterPak you can get OBJ file and all textures for further process. But the OBJ in MatterPak is a high resolution file and it is too big for a webpage display. The mesh showing in the Matterport showcase page is an optimized OBJ file with <50K faces and small textures. It is the one you can use in your webpage applications, but the file is in Matterport format named .dam file. You must decode it before you use it. JuMP team provide services JuMP-POP to our members (who is the showcase onwer) to have the optimized OBJ file and highest resolution panos. (Matterport haven't provide that to all their users.) We do make a decoder of .DAM file. You can PM me for detail. |
||
Post 4 IP flag post |
Pages:
1This topic is archived. Start new topic?