[R&D] ARCore + Matterport augmented reality illusion7239
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Tosolini Productions Bellevue, Washington |
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In this video we present an augmented reality illusion leveraging ARCore and a Matterport model. ARCore is Google’s mobile platform for augmented reality content, focused on attaching virtual objects to real world spaces. Here, we utilize ARCore’s newly released Augmented Images capability and Unity3d to track a portal setup to an image on a laptop screen. The image on the screen (planet Earth, in this case) is used to activate and keep the model aligned as the phone moves freely within the space. The portal’s selective rendering helps create a sense of depth, forming the illusion of a box that recedes into the computer screen. This experiment runs on an Android device. Created by our VR designer Michael Gelon. Paolo Tosolini, Founder Tosolini Productions LLC |
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Tosolini Productions Bellevue, Washington |
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As a follow up to this thread, I'm quoting my VR designer about the process of importing the OBJ: "I did some optimizing to the model. I brought it into Blender, joined the separate pieces, and deleted duplicate vertices (which reduced vert count by about 40%). I then separated the house into floors, and decimated each floor until it was under 14,000 verts. I saved this as an .obj in the root folder for the model. After bringing it into Unity, I changed the material import to “legacy” in the import settings, which allowed me to change all of the materials to “unlit.” At this point, the model seemed to be running fine, and I swapped it with a simple cube to compare performance. If I needed to take the performance further, I would have used Mesh Baker to reduce each floor’s material count to one. I ran the demo on a Galaxy S9 Plus- I’m not sure how it would perform on a less powerful phone." |
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WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
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@Tosolini it! Dan |
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