Effect of Camera Height4443
Pages:
1
Kansas City, KS |
Richierichks private msg quote post Address this user | |
Is there an ideal height for the Matterport camera? I just did my first scan and I set it at about 5' 8" and it seemed to work ok. Just curious if there a height that works better. Thanks! Richard |
||
Post 1 IP flag post |
Frisco, Texas |
Metroplex360 private msg quote post Address this user | |
5'5" to where the center lenses are. | ||
Post 2 IP flag post |
Rootsyloops private msg quote post Address this user | ||
Metroplex360: is 5'5" a company recommendation, or something you have come up with through trial and error? I think I shoot closer to 5' (haven't ever measured) and scans seem to work well. Is there an advantage to shooting a little higher that I'm missing? I just started out scanning around chest height and never really experimented. | ||
Post 3 IP flag post |
douglogan private msg quote post Address this user | ||
In my opinion, camera height impacts how realistic the end user experience is. Too low and you're looking at the sides of counter tops like a young child, for example, or too high and you're staring down on things from a birds eye view. Both not like the property would be in "real life". If you think about it that way, 5' 5", or somewhere close to that, gives you something closer to reality (for most adults). | ||
Post 4 IP flag post |
HarlanHambright private msg quote post Address this user | ||
I am an ardent proponent of shooting low. I'm a little north of 4 feet. This way you can view the property with the viewer level like this: and you can navigate an entire model using only the arrow keys (except sometimes to successfully conquer a tight spiral stair you'll need to point up-or down obviously.) This is called 2-point perspective. Scanning high forces one to point the viewer downward-like nearly all of MP's demo tours-which introduces another perspective axis (3-point perspective) which is something the human eye corrects for somehow. Images with 3 point perspective appear unnatural as compared to visual perception and experience. That's my 2ยข. In fact, I feel so strongly about this that I'll bump it up to 2$. I know some of you nay-sayers will say, "Oh, he does that just because he's a short person," but I have actually thought about this and you tall scanners can all go [redacted] |
||
Post 5 IP flag post |
jfantin private msg quote post Address this user | ||
As women are usually the ones deciding on the house they want, I set up my camera so the lenses are at about the same height of an average woman's eyes. That is between 1.5 to 1.6 meters in Argentina (I think it is between 5' and 5' 4" in the US measuring system - any hope you guys will finally adopt the International System of Units ? | ||
Post 6 IP flag post |
ron0987 private msg quote post Address this user | ||
I have noticed the height on the walk thru may look good but it seems a little high on VR walk thru, so I am trying to work on a height that works good for both, but have not had a chance to change it orcheck it. Has anyone else noticed this? Ron |
||
Post 7 IP flag post |
Santa Barbara |
Lizzg private msg quote post Address this user | |
I agree with @HarlanHambright, low is better. I shoot at just under 5'. Give it a try and notice how consistent the walk through looks as you navigate. | ||
Post 8 IP flag post |
douglogan private msg quote post Address this user | ||
Or how about this: do you adjust camera height for different rooms? Kitchens generally have higher counter tops and in this case it makes sense to have a higher camera height so viewers are looking down on the counter, instead of sideways at the counter. Bedrooms can easily justify lower camera height since the beds are lower, which can also help to make the bedroom seem larger. Comments?? |
||
Post 9 IP flag post |
jfantin private msg quote post Address this user | ||
@douglogan your point is valid, but if you consider that the same person visits the whole place, then perhaps it is better to maintain the same level for all the rooms. | ||
Post 10 IP flag post |
Frisco, Texas |
Metroplex360 private msg quote post Address this user | |
Quote:Originally Posted by Rootsyloops This is my recommendation. I'm 5'9" and I try to line up the center cameras with my chin. I do agree with @douglogan -- camera height can be subjective to what you are scanning. If you are scanning a home with very low counters and furnishings, you might want to consider going lower. If you are scanning a home with very high counter tops, you may want to go higher. I think that the variance should always be between 5'0" - 6'0".. I cannot see any reason to go lower. I've seen childcare facilities done at child height before, which is interesting... that's a case scenario wherein one might want to lower the tripod to the lowest height in areas designated for children. |
||
Post 11 IP flag post |
Rootsyloops private msg quote post Address this user | ||
The main argument I see for shooting lower is that virtually all "expert" interior photographers seem to recommend shooting stills at roughly hip height. I've read the science regarding human perception and why that is the preferred height (which is counter-intuitive to the thought that one should shoot at adult eye-level), but can't even begin to remember or regurgitate it here (I'm sure a Google search would bring it up). It would seem that the perspective that works best for stills should transfer well to Matterport. | ||
Post 12 IP flag post |
HarlanHambright private msg quote post Address this user | ||
the only reason to shoot high is to assure that the viewer must point downward during the tour inducing vertical perspective keystoning as explained above. | ||
Post 13 IP flag post |
Rootsyloops private msg quote post Address this user | ||
I believe the idea behind shooting low has to do with the fact that we don't gaze straight ahead - which would justify shooting at eye level - but instead gaze at about a 20 degree angle downward an average distance (not sure what it is) in front of us. So our focus actually falls well below a point that is in line with our eye height. Notice where your gaze falls next time you're walking and you'll see you're not looking straight ahead, but rather at a moving spot on the ground, maybe 10 feet in front of you. It happens when you walk in a room as well. You may look up and down, but as an average, your gaze tends to fall at a downward angle. We all know that tilting the camera screws up verticals, so I guess shooting low and keeping verticals in line is the compromise. I'm not professing to be an expert here, just paraphrasing what I've read on the issue. | ||
Post 14 IP flag post |
Orange, California |
craigsauer private msg quote post Address this user | |
I'm just finding this thread as I'm searching for threads about verticals. I'm hoping to get some opinion from Matterport with regards to this issue now that they are really marketing the new camera as providing sufficiently high quality captures to use for real estate marketing stills. I'm pretty unconvinced, primarily because of the issue of the verticals in the Matterport images. Whenever I capture images (primarily for Guided Tours) I rarely choose viewpoint angles that result in proper image verticals. I think this is fine for virtual tours, because it mirrors how we move through a space in real life. But I would (almost) never shoot an image with my DSLR like that. But a little voice tells me that maybe this insistence on proper verticals is just elitist crap. Do people who aren't professional photographers notice or care about image verticals? But I do think Matterport is doing its marketing a disservice by not addressing this issue directly. They should either take a strong stand (and maybe do some marketing research to back this up) that you don't need to have proper verticals in real estate photography. Or they need to start recommending MSPs use much lower camera heights so there's a chance you can capture stills with proper verticals. |
||
Post 15 IP flag post |
Pages:
1This topic is archived. Start new topic?