First scan advice and observations...414
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1Lbelland private msg quote post Address this user | ||
I just finished my first scan. My observations of the process. I took 62 scans for a 2,400 sq.ft home. The scanner alerted me that the camera and/or tripod was unstable for 20% of the scans and I kept each of them after being given the chance to delete them. The finished product looks fine to me. The scanner should be at the height of the average "eye" mine was set too low so when you move to another spot in the home it composed itself at the height when the scan was taken. Made me feel like I was always looking slightly down. I'm having trouble getting Unity to work with Chrome. I've installed it and it's telling me that Unity needs permission to run and I have yet to figure that out. Trimming is critical to a good finished product. I figured this out early and took my time with the trimming. "Switch labels" means to change the direction of the call out. "Front" for mirrors; "Inside" for windows and "Remove" for trimming. Overall very happy with my first test scan. Here it is: Click here |
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JohnBecker private msg quote post Address this user | ||
Good job! I did notice, however, that if you look straight down and turn around, you'll see that you caught a part of your tripod in every scan. Looks like it might be an adjustment knob on the head. | ||
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Tosolini Productions Bellevue, Washington |
Tosolini private msg quote post Address this user | |
I had some instances recently of the 'unstable tripod' warning, and it turned out that I didn't align correctly the camera in the center of the clamp. Once I did that, everything worked. @johnbecker My Manfrotto tends to stick out too a bit, so I need to figure out how to avoid capturing the knob. |
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GarySnyder private msg quote post Address this user | ||
Good job for your first job. The latest version of Chrome no longer works with Workshop. Try Firefox and you should have no problem. Once you're in WS make sure you select the starting point for your model to begin. You do this by taking a picture of the starting point in your model. You're right about the level of the camera, always place it at eye level just like you are walking through the property. The unstable issue is something I encounter from time to time even though my tripod is level it still seems to crop up. Glenn from MP told they may have the wobble levels set to high. Anyway great job on your first shoot and your spacing for all of your scans was right on. |
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Lbelland private msg quote post Address this user | ||
I did my first commercial scan and before I upload it I'm curious about outdoor scans under a deck. Should I create windows for the area outside the deck or just leave the scans alone? | ||
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Grant private msg quote post Address this user | ||
@Lbelland I just finished up with a home model and shot the outside upper and lower decks. Of course I had camera reflection in windows. I did not mark any features pointing outside, just one marker point per need be facing inside. I ran into one simple issue and had to re-upload my model. Be careful of marking the doorway. On my model I marked the slider doors as windows and wasn't able to walk outside from the inside / inside from the outside. I went back and changed my markers to not block the opening, re-uploaded, and now am able to fluidly walk in and out on the model. |
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JohnBecker private msg quote post Address this user | ||
If you do exterior scans, don't mark any windows on the side of the building that faces those scans. It would be the same as marking a window between two interior rooms, which you never want to do. Windows (along with trim boundaries) define "inside" and "outside," and any scans you do on the exterior are seen by the system as "inside." | ||
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svensson private msg quote post Address this user | ||
great job, just like GarySnyder said, eye level would be the best. | ||
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RenderingSpace private msg quote post Address this user | ||
Great Job. I'm a big fan of keeping the camera height around 5' or lower and it looks like you did it just right. | ||
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