Using Matterport with game engines?17178
Pages:
1Rob_IM4DM private msg quote post Address this user | ||
I have been looking into possibility of using Unreal Engine 5, or Unity, to further enhance the Digital Models, any suggestions? | ||
Post 1 IP flag post |
WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
DanSmigrod private msg quote post Address this user | |
@Rob_IM4DM Do you know what you would like to accomplish or just wondering what's possible? Are any of these WGAN Forum discussions helpful that are tagged: Unity3D Unreal Engine Best, Dan |
||
Post 2 IP flag post |
Rob_IM4DM private msg quote post Address this user | ||
Sorry, these articles are not what I was looking for. | ||
Post 3 IP flag post |
WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
DanSmigrod private msg quote post Address this user | |
@Rob_IM4DM Do you know what you would like to accomplish or just wondering what's possible? Dan |
||
Post 4 IP flag post |
MeshImages private msg quote post Address this user | ||
A Pro2 Matterport Scan is not really usable for game engines. The obj has too many polygones. The scan data looks like this: Polygones everywhere and texture files that you cannot use. You have to rebuild everything from the pointcloud data and then texture it and attach materials. |
||
Post 5 IP flag post |
Rob_IM4DM private msg quote post Address this user | ||
I see, but if you’re using the point cloud file, wouldn’t something like Unreal Engine 5 be able to run this without any issues. I have seen a video of someone taking the XYZ file and making into a 3D CAD file. Would this more work? | ||
Post 6 IP flag post |
Pages:
1This topic is archived. Start new topic?