[R&D] Amazon Sumerian VR Platform7564
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Tosolini Productions Bellevue, Washington |
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In our latest storytelling exploration, we tried Amazon Sumerian new VR platform as a potential narration medium. While this is not our traditional MP mash-up, we chose a more generic topic for this experiment (Seattle homelessness). This prototype was developed for us by Marisa Erven and I asked her to share some thoughts on the process: Some First Impressions: Overall, very viable for early prototyping. Enjoyed the fast ramp up, which was assisted with greatly by documentation created from the AWS the team. Appreciated the ability to create a prototype from start to finish without overtly complex hardware or technical/programming contingencies for someone who is more proficient in a background in 2D/3D content creation! Platform Considerations: - Ease of use is high if you understand core game engine, camera use, and 3D content creation - Creation of content, texture image size awareness is important for consideration. - Be sure to duplicate scene then relaunch before saving for now, otherwise your work will not be synced with server (known issue) - Due to continuous upload/save/etc, pertinent to have solid web speeds unless you want to wait - Script and node event based deployment was very streamline - Getting the initial setup for speech took a bit to implement the ID for use - Would like to see more voice variants that sound more naturalistic, as well as more gestures - Really like the character look-at feature - Reporting seems transparent and fairly robust, which helps end user troubleshoot on their own - Loved being able to stub and add a script speech as an option rather than being reliant on full VO integration - Team has done great with distribution of content to aid in ease of use - both with content and information/learning. |
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