desktop hot keys for hidden features?6674
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Regina, Saskatchewan Canada |
Queen_City_3D private msg quote post Address this user | |
I was telling some agents about the deep-link feature of matterport whereby clicking "u" on the keyboard when in a model gets you a URL link to that exact camera position which you can copy and share... and I was trying to find out where other not-so-well-known features are listed, but couldn't find a short list anywhere. Matterport mentions the "deep-link" feature I mentioned here, but I don't see a summary page of similar ones anywhere. The URL parameters are listed here, but does someone have a shortlist for other hot keys such as "U" for deep-links, as a description of what those keys do? |
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Post 1 IP flag post |
Regina, Saskatchewan Canada |
Queen_City_3D private msg quote post Address this user | |
I guess "p" is another hot-key to affect the "rotation speed", "transition time" and "Path opacity" when viewing a model... Does anyone use this feature often? If so, for what? Screen capture I'm guessing? I imagine that manipulating those values only affects the model you are currently viewing, and doesn't change the default settings for other models, right? |
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Post 2 IP flag post |
Regina, Saskatchewan Canada |
Queen_City_3D private msg quote post Address this user | |
I think it would be nice to have a "DID YOU KNOW...?" pamphlet go out to clientele to help them get the most out of the use of the matterport models, and maybe to help drum up new business by highlighting some less-known features. | ||
Post 3 IP flag post |
Jamie private msg quote post Address this user | ||
I think Chris mentioned about the 0 or o in the new showcase to switch between standard and mesh view. It works well, but not sure how useful it would be | ||
Post 4 IP flag post |
Frisco, Texas |
Metroplex360 private msg quote post Address this user | |
@Jamie It's useful for looking for holes in the mesh. Showcase is much faster to work with than Workshop. The konami code (up, up, down, down, left, right, left, right, b, a, h) is still in Showcase v3, but doesn't open up any useful features -- just a panel that shows one's user permissions and the parameters that were used to open the tour. |
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Post 5 IP flag post |
Regina, Saskatchewan Canada |
Queen_City_3D private msg quote post Address this user | |
@Metroplex360 I remember with that konami code you used to be able to see the wireframe which was pretty cool looking with some models... kind of like you were "Neo" in the Matrix. Is there another way to view wireframe now? | ||
Post 6 IP flag post |
WGAN 3rd Party Service Member Beijing |
JuMP private msg quote post Address this user | |
Currently showcase link support konami code with the wireframe mode. https://my.matterportvr.cn/show/?m=Re2dgaSVCRj https://my.matterport.com/show/?m=Re2dgaSVCRj In the showcase 3.0 beta there is not wirefram mode anymore after you hit konami code. But you can press "0" anytime to toggle the panoview mode to 3d mesh view mode. https://my.matterportvr.cn/showcase-beta?m=Re2dgaSVCRj Also you can press "p" or "u" to get another two windows. They are "URL link helper" and "Sweep speed control" |
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Post 7 IP flag post |
Regina, Saskatchewan Canada |
Queen_City_3D private msg quote post Address this user | |
Thanks@JuMP ... I didn't know about "O" toggling the mesh mode in 3.0 beta. And I figured out that the wireframe view is still in the konami code after all. It is just hiding under the "DEBUG" drop menu I don't know what it is about that view, but I just find it really cool |
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Post 8 IP flag post |
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