Camera height for tall warehouse465
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WGAN Standard Member Anchorage |
GlennAronwits private msg quote post Address this user | |
Shooting a tall warehouse with cars what would be an optimal height for the camera? The ceiling is approx. 25-30 feet tall. | ||
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crullier private msg quote post Address this user | ||
I really doubt you will get any meshing for the ceiling. But you will see the "photo" Meaning your wall may seem cut off in the dollhouse view. But I could be wrong. I am interested in what those with experience have to say. |
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svensson private msg quote post Address this user | ||
i think you should stick to a normal human length, otherwise it would go out of proportion. | ||
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RealEstateReadines private msg quote post Address this user | ||
Slightly higher may help get around some of the cars and make scanning easier. I wouldn't go much over a tall person's view (6'-6'6" | ||
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Regina, Saskatchewan Canada |
Queen_City_3D private msg quote post Address this user | |
Quote:Originally Posted by RealEstateReadines I agree with RealEstateReadines. I suspect you'd want to be taller than the tallest vehicle so that the top of the cars would show up in a floorplan view. I'd be more concerned with that than the walls which should appear in the distance and I suspect would look just fine. |
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RenderingSpace private msg quote post Address this user | ||
It's rarely a good idea to go much higher than 6' because if you're too high, you can't easily navigate from one circle to the next without constantly looking at your feet. Not a huge deal if you use the arrows to navigate but I think the majority of people click the circles to navigate. Even in tall spaces I keep the camera between 5' and 5'6". Plus, real estate/architectural photography is almost always lower than what people think. |
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crullier private msg quote post Address this user | ||
you guys have to realize that these cameras are a depth sensor before they are a camera. So they need to "sense" a depth to do a proper reconstruction. Too far away from the floor and to the camera it's like it's floating - without a point of reference. | ||
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