IVRPA: Sebastian Sylwan on VR Narrative1886
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WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
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Sebastian Sylwan CTO | Creative Director Felix & Paul Studios www.felixandpaul.com Bio Exploration for narrative of VR Everyone experiences the experience differently Craft the narrative to the strengths of the medium. Everyone exists as the product of your thoughts. Cinema - the editorial control to the focus of narration. VR breaks the 4th wall. Visceral experience. Need to unlearn to learn about the new medium. VR Storytelling - lets you experience things in a much deeper way Human Connections Sense of Amazement Worked on ... Planet of the Apes TinTin Jurassic Park VR experience Wild VR |
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WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
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The viewer is a meaningful part of the experience. It is essential to think about where the viewer is within the experience. In the VR experience of Jurassic Park storyline was thought through as a park ranger on a coffee break. VR photo and video are as different as a digital TV that is used either to watch television or use it as a word processor. |
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WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
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State of being: not a spectator The importance of presence in VR. Be in the middle of the interaction. Spatial audio to put you in a dream-like state. Interactivity: always protecting the experience as it is. Even with other potential interactive elements, careful not to break the state of being in narrative. |
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