Oculus VR viewing of matterport? / Captur3d model?16541
Pages:
1ukvisualimmersion private msg quote post Address this user | ||
All, I am looking for a app or program on Oculus that you can load and view matterport or Captur3d models in whilst being an avatar, does anyone have any recommendations? Ryan |
||
Post 1 IP flag post |
CharlesHH private msg quote post Address this user | ||
following | ||
Post 2 IP flag post |
MeshImages private msg quote post Address this user | ||
Same problem with MPskin VR versions. Does Matterport VR support the SDK? Or can we only view my.matterport.com spaces in VR? |
||
Post 3 IP flag post |
WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
DanSmigrod private msg quote post Address this user | |
Hi All, To look at a Matterport tour via the Oculus (Meta) Quest 2, which application do you need? Best, Dan |
||
Post 4 IP flag post |
ukvisualimmersion private msg quote post Address this user | ||
To view a standard matterport model in oculus quest you just enter the URL in the search bar and it works. I believe at present Captur3d does not support VR on oculus but it is coming soon, but I may be wrong. | ||
Post 5 IP flag post |
WGAN Forum Founder & WGAN-TV Podcast Host Atlanta, Georgia |
DanSmigrod private msg quote post Address this user | |
@ukvisualimmersion Thank you! Enjoy your weekend, Dan |
||
Post 6 IP flag post |
dave3d private msg quote post Address this user | ||
Matterport works great with oculus browsing to the address. I haven’t tried captur but will later today (if it’s charged up). (Stare at the wall circles to move as I recall - been awhile) | ||
Post 7 IP flag post |
Sdoughtie private msg quote post Address this user | ||
I don’t know of one on oculus quest. But Masterpiece studio, using steamVR a gaming machine and Quest Link/AirLink, will let you import the model or pointcloud from a Matterpak. (though, you’ll need to reduce the size of the texture maps or decimate the pointcloud) On the Matterport web version of I can’t tell if it’s actually VR or just 360’s. Is it using a depthmap? I’ve used one eye but it still looks the same. I’m not sure if it’s just me or what. I wish there were tool access in the Matterport VR. example: |
||
Post 8 IP flag post |
Sdoughtie private msg quote post Address this user | ||
I wish there were AEC industry apps on the Quest… | ||
Post 9 IP flag post |
Seestvaates private msg quote post Address this user | ||
The VR functionality of Matterport is a joke. It is flat, 2D and monoscopic. It doesn't even have the 3D transitions that Matterport is known for, just a crossfade between panos. Such a flat view in a virtual reality headset is very jarring and offputting. Flat is absolutely fine for virtual tour viewing on a PC screen or a phone, but forcing the same flat perspective on both of your eyeballs in a headset is just so bad and notably unrealistic. It is what people used to show you in a Google Cardboard headset 8 years ago. People would see such a low-level VR experience and conclude that VR is not for them. But they say that VR is the new rage, more people are jumping in, what am I talking about? Well, VR games and experiences are always 3D, not flat 2D. I am a VR enthusiast myself, with my own headsets and games and whatnot. If somebody would make a 2D VR game, it would be a disgrace. If you really need an off-the-self VR virtual tour option (without going into game engines like Unity or 3D design software) look into Metareal. I've tried their VR solution in my headset and it is good. Both eyes see a different perspective, achieved by actually imposing the 360 pano texture on the underlying 3D geometry. Transitions between panos are smooth and 3D too, though you could walk around the whole virtual space with your actual feet if you want to. |
||
Post 10 IP flag post |
Pages:
1This topic is archived. Start new topic?