Tip: Mirrors and blocked paths1187
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1HarlanHambright private msg quote post Address this user | ||
If you have a continuity problem (path unexpectedly blocked), check mirrors in adjacent spaces. You've got to mark all your mirrors! Tim T. in support helped me solve an issue related to this which I then used to correct a couple of earlier models. My previously unmarked mirrors were incidental ones which barely showed up in a scan (like just getting to the door of a powder room and peeking in and not actually entering), but that's enough to create artificial mesh artifacts past the mirror's wall in the next space. | ||
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BillRobinson private msg quote post Address this user | ||
Agreed. Do a walkthrough of the affected area using the Mesh view. You'll be able to see the artifact blocking the path. By looking at the artifact you can see the components of the artifact and trace it back to its source - usually a mirror. | ||
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