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IntuifaceRDResearchTosolini ProductionsUnity3DVirtual Staging

[R&D] The Virtual Staging Configurator - A MP mash-up11507

Tosolini
Productions
Bellevue, Washington
Tosolini private msg quote post Address this user


This 'Virtual Staging Configurator’ is a demonstration of Intuiface, Unity3d and Matterport leveraged to create a dynamic real-time experience.

The experience is centered around a real-world scan of an empty property (3D tour here).



It is filled and rendered with virtual furniture using Unity3d and controlled via an Intuiface UI frame.

The experience starts with a brief intro to provide context, and lands on a 3d view of the empty house. Here, layouts and graphic settings like time of day can be adjusted. There is also a catalog mode that mocks-up a way to display individual 3d content.

And now for some technical details...

Unity runs in the back, and Intuiface runs on top with a transparent background. Unity interactions work normally under Intuiface’s pass through background, with other Intuiface elements taking precedence over Unity screen interactions.

During development, these resources were helpful:
- Unity3d Asset Store: There are many affordable resources here to help fill out scenes with content and interactions.
- DOTween and Lean Touch+ were instrumental in setting up the room layout transitions and camera movement.
- https://www.cgtrader.com has affordable 3d models to fill gaps in content.
- https://quixel.com/megascans/home & https://source.substance3d.com contain many surface textures which can be used for architectural renderings.

We hope this project adds inspiration for future technological mashups!
Full credits to our XR designer Michael Gelon.
Post 1 IP   flag post
WGAN Forum
Founder &
WGAN-TV Podcast
Host
Atlanta, Georgia
DanSmigrod private msg quote post Address this user
@Tosolini

Thank you for sharing this video with the WGAN Forum Community.

You - and your team – are always creating amazing mash-ups with Matterport and other tech.

For this Virtual Staging Configurator:

1. What problem does the Virtual Staging Configurator solve?
2. What are the use cases for your Virtual Staging Configurator?
3. What's the best possible result of the Community viewing your Virtual Staging Configurator?

Again, much thanks for always sharing your latest/greatest R&D with Matterport mash-ups.

Stay healthy,

Dan
Post 2 IP   flag post
Tosolini
Productions
Bellevue, Washington
Tosolini private msg quote post Address this user
@dansmigrod thanks!

I want to clarify that what we built is a prototype, which is limited in scope unlike a real product. Our original goal was purely technical, since we wanted to explore how we could create apps (using Intuiface in this case) that would communicate with the Unity 3D real-time game engine. Rather than doing a dry demo, I challenged my XR designer to create a 3D configurator that would involve also MP OBJ files.

This has been an exercise of visualization and interactivity coming together. The range of furniture and their position is hard coded. You can freely change point of view but you can't replace the objects without modifying the Unity project. Think of it as a vision prototype more than an app ready for public consumption.
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WGAN Forum
Founder &
WGAN-TV Podcast
Host
Atlanta, Georgia
DanSmigrod private msg quote post Address this user
@Tosolini

Quote:
Originally Posted by @Tosolini
Think of it as a vision prototype more than an app ready for public consumption.


Excellent. Thanks for the clarification.

it!

Dan
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