[R&D] 3D and Accessibility: Using facial recognition to control a MP model11204
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Tosolini Productions Bellevue, Washington |
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This prototype explores the field of Accessibility in relation to 3D environments. We mashed-up the following technologies: - Matterport to 3D scan the original space and extract the OBJ mesh file - 3ds Max to clean up the OBJ file - Spark AR by Facebook to author the final experience We used the following features in Spark AR: - Patch Editor to bind the movement of the 3D objects to a face tracker (so the object moves alongside the user's face) - Interaction Patches to capture the interactions from the user With this prototype, a disabled person may use face gestures to navigate a 3D model from any smartphone with Facebook installed on. Developed by our interactive designer María Sánchez Isaza. |
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