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Video: Fata Morgana: Virtual Teleportation via Remove Presence Platform10562

WGAN Forum
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DanSmigrod private msg quote post Address this user
Video: Fata Morgana, remote presence platform | Video courtesy of Pocket Virtuality YouTube Channel | 10 November 2019

Hi All,

The video is crazy-exciting about what is being tested in AR/VR: Virtual Teleportation via Remove Presence Platform - in real time.

I could imagine service providers will be needed around the globe to help facilitate.

Your thoughts?

Your digital twin ...

Dan

Full Press Release below

---

Škoda JS testing revolutionary Fata Morgana AR+VR teleportation in Nuclear Power Plant Temelín


Prague, November 26, 2019 - XTAL, virtual reality headset for professionals invented by a Czech-American company VRgineers is now part of the Fata Morgana Project. Revolutionary technology combining AR and VR and allows virtual teleportation and share remote locations all over the world.

With Fata Morgana software, you can now be anywhere in the world instantaneously. Fata Morgana allows you create a virtual copy of the physical environment in real time and share it with multiple users (remote experts) across the world. This gives you the ability to communicate with them at a specific location, regardless of their geographical location. Virtual tools allow you to measure, share data in physical space and a copy of it, as well as embed augmented 3D and other models in both environments.

Technology developed by Czech start-up Pocket Virtuality on the hardware side is complemented by VR headset XTAL and AR headset Microsoft Hololens. Fata Morgana can be used in a wide range of industries from energetics and construction, through the chemical or automotive industries to rescue systems, allowing multiple people to work together in one place in short time and at low cost.

How does it work? See our video (above).

On the one hand, for example, a power plant employee in MS Hololens headset goes through a physical environment that is automatically reconstructed in 3D and transmitted to servers. They process the acquired data and create a virtual copy of that environment into which an unlimited number of “remote experts” from different parts of the world can enter. All connected users (in VR and physical environment) then see each other's “avatars”.

The system works both online and offline and also allows asynchronous communication in case of poor internet connection or necessity of cooperation in different time zones.

With a user-friendly environment, you can directly in a shared virtual reality:
➔ copy and paste high resolution images and videos
➔ compare, measure and interact with colleagues in a real time
➔ take notes, write messages, track tasks and chat with colleagues
➔ select, insert and compare blueprints and 3D models to the VR environment

On the other side of the World a remote coordinators can in VR headset for example XTAL from VRgineers manage, monitor and record user activity. The holographic tables offer a perfect overview of a communications and a shared virtual environment.

About Pocket Virtuality

Pocket Virtuality is a Czech start-up developing technically challenging, unique applications for augmented and virtual reality on its own server-client platform (Fata Morgana) for a number of industries (eg engineering, automotive or power engineering), smart cities and medicine.

About VRgineers

VRgineers, Inc. is a virtual reality engineering company developing and manufacturing cutting-edge enterprise-grade VR gear for professionals. Its new generation high-resolution VR headset platform is used by clients in the automotive, architecture, industrial design, and training sectors, enabling them to transform their work using VR technology. The company is headquartered in Prague with a U.S. office in Los Angeles.
Post 1 IP   flag post
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Lahaina, Hawaii
Skeeter private msg quote post Address this user
WOW!
Post 2 IP   flag post
Tosolini
Productions
Bellevue, Washington
Tosolini private msg quote post Address this user
Very impressive! I sense that vertical applications are starting to crystallize especially for Hololens. Whereas v1 of the device was a technology exploration, now there are business scenarios that are being prioritized, such as remote assistance, AEC and architectural visualization.

Having tested Hololens v2 recently, the new device is much more natural in the interactions, so it'll be interested to see where this is going.
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WGAN Forum
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WGAN-TV Podcast
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DanSmigrod private msg quote post Address this user
@Tosolini

Please do keep us posted on the Hololens (and where photographers fit in providing services ...)

Looks like the future arrives shortly.

Your digital twin,

Dan
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Tosolini
Productions
Bellevue, Washington
Tosolini private msg quote post Address this user
Will keep you posted on Hololens. They are not cheap ($3.5K each) and I heard they started shipping them only to enterprises. My test of Hololens v2 was a quick one done at Microsoft in one of their demo rooms.




The real question for @dansmigrod, which I know is puzzling the entire WGAN community...

What technology was used to create 'Digital Twin Dan'? :-)

Happy Thanksgiving!
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WGAN Forum
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WGAN-TV Podcast
Host
Atlanta, Georgia
DanSmigrod private msg quote post Address this user
@Tosolini

Nice pix of you. Hololens V2 looks more comfortable to wear.

Ha! It's obvious that we are two peas in a pod: no tech required.

Happy Turkey Day!

Dan

P.S. Almost time for Tango Tuesday. (Not Project Tango: Argentine Tango Class with my wife.)
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